[Reporter's Notebook] The WEMIX Delisting Turmoil: What is the Future of the Domestic P2E Ecosystem Where You 'Earn While Playing'?
[Global Market Potential vs. Domestic Harsh Reality] Recently, the domestic ecosystem was greatly shaken as WEMIX, representing the domestic P2E (Play to Earn)
What to know
- [Global Market Potential vs. Domestic Harsh Reality] Recently, the domestic ecosystem was greatly shaken as WEMIX, representing the domestic P2E (Play to Earn)
![[Reporter's Notebook] The WEMIX Delisting Turmoil: What is the Future of the Domestic P2E Ecosystem Where You 'Earn While Playing'?](https://www.cbci.co.kr/news/photo/202212/436033_242713_846.jpg)
[Global Market Potential vs. Domestic Harsh Reality]
Recently, the domestic ecosystem was greatly shaken as WEMIX, representing the domestic P2E (Play to Earn) sector, was delisted from major domestic exchanges. Born from the concept of 'earning while playing,' P2E is a core project in the blockchain industry that has captivated numerous gamers by allowing them to enjoy games while mining tokens.
The development of P2E projects in the global market is still 'ongoing.' Bitkraft Ventures, a venture capital firm in the gaming sector, has projected that the global blockchain gaming market will grow to $50 billion (approximately 65.6 trillion KRW as of the 12th) by 2025. Considering the global scale of the gaming market, this figure demonstrates the potential for it to be classified as a massive industry, going beyond simple synergy between blockchain and gaming.
[The Wall of Regulation and the Task of Solidifying the Foundation]
The domestic 'homegrown' P2E industry has not had a smooth ride so far. Some point out that there is a long road ahead, as institutionalization for promotion is lacking and regulations by authorities continue due to concerns over gambling elements. Nevertheless, a positive reputation for the futuristic technology of blockchain and P2E itself continues in some quarters. The interpretation is that the domestic industry is experiencing 'growing pains,' as it remains a subject of interest in the global market.
Analysts suggest that the delisting of WEMIX does not mean the end of domestic P2E. An official from the domestic P2E industry stated, "Since the delisting decision for this project was made for reasons other than technical or security issues, it does not seem to have a major impact on game companies' blockchain-related businesses from a long-term perspective."
However, there are also voices saying that 'solidifying the foundation,' including user protection, must precede development. User A (33 years old, Dongjak-gu), who has enjoyed P2E games, pointed out, "I used to play P2E games often, but I feel that user protection in domestic P2E is very insufficient," adding, "In order to emerge as a good project, it seems necessary to build a solid foundation." Another user B (20 years old, Seocho-gu) pointed out that it is an unprepared project, saying, "Mining and cashing out are difficult."
[A Tower Built with Effort Does Not Crumble]
Despite various challenges, domestic P2E has built up its internal capabilities over several years. Game companies have reincarnated their popular games into blockchain games and onboarded various global games to incorporate them into the ecosystem. In this process, game companies that introduced their own mainnets have also continuously emerged.
Like the saying 'A tower built with accumulated effort does not easily collapse,' I believe that a tower built with dedication will not easily fall. Just as a river flows to reach the sea, I hope that domestic P2E will permeate the global blockchain ecosystem and achieve a second leap forward.
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